Thor and loki meta

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Thor and loki meta

Post by wf_playerwinner on Sun Jun 03, 2012 10:31 am

I think ulfsarks need there tc build speed reduced by 15% Give hesirs (they train 120% slower) a 65% bonus it will encourage more of the risky norse builds while still allowing them to get tcs build at a decent time, slow down the tcs if all they do is build longhouses around there 2 tcs.

If that is done it makes early eggy mercs more effective vs norse. Eggy still can wall whore making wolves useless, mummies are well protected vs norse so they can take down firegiants, they still have villagers and mercs for ram raids, and will still beat norse 1 front.

Vs greek there going to have to rely on map control and slowly crushing/cutting them off the map. Norse will still have to outplay greek to win but not as much as they currently do, again mass walls will render norse very ineffective, the moment greek get on the offense its game over.

vs atlantean I really cant say anything ive only played 3 games against atlantean with thor, this will be an even matchup if longhouse around tc with ulfs building tcs is slowed down.

Norse wars, whats exciting about 2 norse players building longhouses around there tcs and having 30 ulfs build each tcs nothing Mad

Loki the firegiant, ballista, and ram improvement greatly helps, he will definitely be challenging for every god early game with his 1 front push with flaming weapons. Sending a battle boar to each enemy tc will probably be viable to delay them, nothing has really changed about him, still a pretty simple god that will be slightly more effective

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Re: Thor and loki meta

Post by Bo0T_Br3akd4nc3r on Sun Jun 03, 2012 10:47 am

uhm if you take away norse's potential for 3 TC's in 2:20 you basically kill them. "decent" timings is definetly not enough imo

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Re: Thor and loki meta

Post by wf_playerwinner on Sun Jun 03, 2012 11:23 am

Id be happy with the 100% hesir build time that aom has while reducing ulfs ^^

With that it would take 4 hesirs abit over 50 seconds to build a tc currently it takes twice that. If ulfs take a hit to counter effect this then it removes the cookie cutter norse start of longhouse spam around your back tc. There is something wrong when your building long houses around your back tc to build it. This change would allow them to build tcs fast, while getting good builds around the map.

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Re: Thor and loki meta

Post by XpT_Nakamura on Sun Jun 03, 2012 12:25 pm

I've been thinking of this too. We should see what happens in the current release though i think Neutral
I can't predict what would happen thanks to the Tyr huskarls.

Loki is VERY viable with Tyr...

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Re: Thor and loki meta

Post by wf_playerwinner on Sun Jun 03, 2012 9:04 pm

what do you mean with the tyr huskarls?

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Re: Thor and loki meta

Post by Bo0T_Br3akd4nc3r on Sun Jun 03, 2012 10:07 pm

i didnt understand either

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Re: Thor and loki meta

Post by XpT_Nakamura on Sun Jun 03, 2012 10:53 pm

They are very dangerous.
Siege that can punch through defences and also build.
Really cool stuff.

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Re: Thor and loki meta

Post by wf_playerwinner on Mon Jun 04, 2012 8:20 am

you will find out the siege factor with them is truly insignificant

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Re: Thor and loki meta

Post by XpT_Nakamura on Mon Jun 04, 2012 8:38 am

We did xD

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